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Devlog
epicGM 2.0 beta comes with a new look
April 20, 2020
by
gavelsoft
3
2.0 comes with a redesigned UI based on your feedbacks with plenty of QoL features to make running your games smoother. We hope that you will find the new UI more intuitive and easier to learn. Also a...
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Developing 2.0
January 27, 2020
by
gavelsoft
2
A Happy New Year to everyone. Just a general update. Due to Unity changes, we were forced to make a huge leap in the development timeline. We will be bringing a whole new look and experience to the ap...
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Building a battlemat
June 22, 2019
by
gavelsoft
I often run hardcover games with a battle mat, which, I lost while having a post game dinner. I really wasn't looking forward to buying a new mat with another set of markers so I experimented with add...
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1.8.0
June 01, 2019
by
gavelsoft
epicGM 1.8 is out and finally brings in the first iteration of a battle map grid. The grid is an infinitely sized 3d grid and supports tokens linked to the tracker. Custom images are also supported fo...
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EpicGM and battle maps
April 06, 2019
by
gavelsoft
2
One of the bigger and most recurring requests we get is a support for a battle map of sorts. And we're finally looking into designing a system that will work with epicGM. Our main design is to create...
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1.7.0
March 19, 2019
by
gavelsoft
1.7.0 is now out with support for multiple rosters, improvements to the tracker and players tab. The XML import now also supports Character XML from Lion's Den Fight Club (for 5e) DM export. It also c...
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Creature Builder and Performance Improvements
November 29, 2018
by
gavelsoft
1.6.8 brings in a Creature Builder for you to easily create your custom creatures, along with pre-formatted text for creature traits and actions. Performance improvements to cut down battery consumpti...
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1.6.6 Update:
October 10, 2018
by
gavelsoft
1
1.6.6 comes out with plenty of quality of life changes. The biggest change comes with the map system and storage, images are now limited to up to 4k to prevent larger image files from crashing on mobi...
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Share your Stories on the Cloud
September 04, 2018
by
gavelsoft
Share your stories on epicGM! One of epicGM’s main mission is to create a way for you to share your stories and creations. With epicGM 1.6.3, you can now save your campaign notes, stories and even c...
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epicGM is going to the Cloud
July 18, 2018
by
gavelsoft
It's been a long requested feature, but we are very pleased to say that we have integrated with Gamesparks to offer cloud storage for epicGM. For patch 1.6, we are bringing cloud storage for your Com...
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epicGM updated to 1.5.5
May 20, 2018
by
gavelsoft
We've been receiving numerous requests for the capability to expand on the compendium to allow for spells and magic items. We've overhauled the compendium to support custom items and spells. The new...
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1.5.4 Update
April 14, 2018
by
gavelsoft
You can share your custom campaigns and bestiaries at https://www.reddit.com/r/epicGMApp/ Update 1.5.4 Cyrillic Language Support Desktop: Mouse Wheel now works on maps for zoom in and out. (You will...
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